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  1. //////////////////////////////////////////////////////////////////////
  2. //
  3. // Highlands Large.rmv
  4. //
  5. // Highlands definitions for Medium maps.
  6. //
  7. // Copyright (c) 2000, Stainless Steel Studios, Inc. All rights reserved.
  8. // PROPRIETARY and CONFIDENTIAL.
  9. //
  10. // $Author: Scott Marison $
  11. // $Date: 9/06/01 6:46p $
  12. // $Revision: 29 $
  13. // $Revision: 29 $
  14. //   Adjusted Angle between team members 
  15. // $Revision:
  16. //  Revision: 13 Lowered elevation, added neutrals, pushed players outward,
  17. //               lowered player outer radius, increased tree %, reduced
  18. //               forest free radius, reduced resource to edge distance
  19. //
  20. //  Revision: 14 Used Highlands Small as the foundation.  Increased Neutral
  21. //               islands and percent land
  22. //  Revision: 15 Revised for miniaturization 
  23. //  Revision: 16 Elevation 
  24. //  Revision: 17 Revised # of resources 3 by 3
  25. //  Revision: 18 8+ player adjustment and enhanced resource placement 
  26. //  Revision: 19 General Tuning
  27. //  Revision: 20 Reduced congestion 
  28. //  Revision: 20c Small Enhancements
  29. //  Revision: 21 Design Enhancements 
  30. //  Revision: 23 Reduced Resources
  31. //  Revision: 24 Added Chance of steep cliffs 
  32. //  Revision: 25 Two forage sites for Prehistoric Start
  33. //  Revision: 26 Evened-out resource distribution 
  34. //  Revision: 26b Created neutral berry bushes for Prehistoric starts 
  35. //  Revision: 26g Decreased trees in 3 player map
  36. //  Revision: 26h Increased ally/resource distance
  37. //  Revision: 28 Moved resources 2 tiles further from Capitol
  38. //  Revision: 29 Added gold and iron to 5+ player maps 
  39. //
  40. //////////////////////////////////////////////////////////////////////
  41.  
  42. #if            NOTDEFINED(HIGHLANDS_LARGE_RMV)
  43. #define        (HIGHLANDS_LARGE_RMV,1)
  44.  
  45. //////////////////////////////////////////////////////////////////////
  46. // Definitions we are required to define for highlands maps
  47. //////////////////////////////////////////////////////////////////////
  48.  
  49. ResourcePlacementLimit (Gold,     8,    15)
  50. ResourcePlacementLimit (Steel,     8,     15)
  51. ResourcePlacementLimit (Stone,     8,     15)
  52. ResourcePlacementLimit (Berry,     7,     12)
  53. ResourcePlacementLimit (Fish,     1,    50)
  54. ResourcePlacementLimit (Tree,     3,     6)
  55. ResourcePlacementLimit (Animal,     7,     15)
  56.  
  57. #if Is2Players
  58. //////////////////////////////////////////////////////////////////////
  59. // 2 PLAYERS...
  60. //////////////////////////////////////////////////////////////////////
  61.  
  62. ResourceSeperation    5 
  63.  
  64. //////////////////////////////////////////////////////////////////////
  65. // terrain definitions
  66. #if        PERCENT(80)
  67.   #define        (kMaxIntElevation,            9)
  68. #else
  69.   #define        (kMaxIntElevation,            15)
  70. #endif
  71.  
  72. #define        (kElevationScale,                Between(1, 1))
  73. #define        (kHeightMapChaos,                Between(25, 35))
  74.                                             
  75. #define        (kMinimumStartPositionToMapEdge    4)
  76. #define        (kOuterPushFromMapCenter        25)
  77. #define        (kInnerPushFromMapCenter         0)    
  78.     
  79. #define        (kConvergentSampleSize,            3) 
  80. #define        (kConvergentThreshold,            15)
  81.  
  82. //////////////////////////////////////////////////////////////////////
  83. // player definitions
  84. #define        (kMaxAngleBetweenTeamMembers,        32.0)
  85. #define        (kPlayerInnerRadius,            0.6)
  86. #define        (kPlayerOuterRadius,            0.9)
  87. #define        (kPlayerOptimalFactor,            Between(0.5, 0.8))
  88. #define        (kPlayerPercentFlat,            Between(0.9, 0.9))
  89. #define        (kPlayerLandChaos,            0.8)
  90. #define        (kPlayerLandClumps,            Between(1, 1))
  91. #define        (kPlayerFlatChaos,            0.8)
  92. #define        (kPlayerFlatClumps,            Between(1, 1))
  93. #define        (kPlayerTreePercentage,            0.001)
  94.  
  95. //                                                    0.001 is correct
  96.  
  97. //////////////////////////////////////////////////////////////////////
  98. // inner neutral definitions
  99. #define        (kNeutralInnerRadius,            0.3)
  100. #define        (kNeutralOuterRadius,            0.4)
  101. #define        (kNeutralOptimalFactor,            0.7)
  102. #define        (kNumInnerNeutrals,                 Between(10, 10))
  103. #define        (kInnerNeutralPercentLand,        0.21)
  104. #define        (kInnerNeutralPercentFlat,        Between(0.9, 0.9))
  105. #define        (kInnerNeutralTreePercentage,          0.2)
  106. #define        (kInnerNeutralLandChaos,        0.8)
  107. #define        (kInnerNeutralLandClumps,        Between(1, 1))
  108. #define        (kInnerNeutralFlatChaos,        0.8)
  109. #define        (kInnerNeutralFlatClumps,        Between(1, 1))
  110.  
  111.  
  112. //////////////////////////////////////////////////////////////////////
  113. // outer neutral definitions
  114. #define        (kNumOuterNeutrals,            Between(30, 30))
  115. #define        (kOuterNeutralPercentLand,        0.6)
  116. #define        (kOuterNeutralPercentFlat,        Between(0.9, 0.9))
  117. #define        (kOuterNeutralTreePercentage,          0.2)
  118. #define        (kOuterNeutralLandChaos,        0.8)
  119. #define        (kOuterNeutralLandClumps,        Between(1, 1))
  120. #define        (kOuterNeutralFlatChaos,        0.8)
  121. #define        (kOuterNeutralFlatClumps,        Between(1, 1))
  122.  
  123.  
  124. //////////////////////////////////////////////////////////////////////
  125. // resource definitions
  126. #define        (kMaxResourceElevation,            3)
  127. #define        (kResourceToEdgeDistance,        2)
  128. #define        (kResourceToWaterDistance,        3)
  129.  
  130. #define        (kAnimalPerPlayer,            0)
  131. #define        (kAnimalPerNeutral,            0)
  132.  
  133. #if OR(IsPaleoEpoch, IsStoneEpoch) 
  134.   #define  (kBerryPerPlayer,    1) 
  135.   #define  (kBerryPerNeutral,      6)
  136. #else
  137.   #define  (kBerryPerPlayer,    1)
  138.   #define  (kBerryPerNeutral,      0)
  139. #endif 
  140.  
  141. #define        (kFishPerPlayer,                0)
  142. #define        (kFishPerNeutral,                0)
  143.  
  144. #define        (kGoldPerPlayer,                1)
  145. #define        (kGoldPerNeutral,                8)
  146.  
  147. #define        (kOilPerPlayer,                0)
  148. #define        (kOilPerNeutral,                0)
  149.  
  150. #define        (kSteelPerPlayer,                1)
  151. #define        (kSteelPerNeutral,            8)
  152.  
  153. #define        (kStonePerPlayer,                1)
  154. #define        (kStonePerNeutral,            3)
  155.  
  156. #define        (kTreePerPlayer,                1)
  157. #define        (kTreePerNeutral,                0)
  158.  
  159.  
  160. //////////////////////////////////////////////////////////////////////
  161. // forest definitions
  162. #define        (kForestFreeRadius,                8.0)
  163. #define        (kForestsPerPlayer,                1 )
  164. #define        (kForestChaosLevel,                .01)
  165. #define        (kMaxClumpsPerForest,                  3)
  166.  
  167. #elif Is3Players
  168. //////////////////////////////////////////////////////////////////////
  169. // 3 PLAYERS...
  170. //////////////////////////////////////////////////////////////////////
  171.  
  172. ResourceSeperation    5 
  173.  
  174. //////////////////////////////////////////////////////////////////////
  175. // terrain definitions
  176. #if        PERCENT(80)
  177.   #define        (kMaxIntElevation,            9)
  178. #else
  179.   #define        (kMaxIntElevation,            15)
  180. #endif
  181.  
  182. #define        (kElevationScale,                Between(1, 1))
  183. #define        (kHeightMapChaos,                Between(25, 35))
  184.                                             
  185. #define        (kMinimumStartPositionToMapEdge    4)
  186. #define        (kOuterPushFromMapCenter        25)
  187. #define        (kInnerPushFromMapCenter         0)    
  188.  
  189. #define        (kConvergentSampleSize,            32) 
  190. #define        (kConvergentThreshold,            10)        
  191.                                             
  192. //////////////////////////////////////////////////////////////////////
  193. // player definitions
  194. #define        (kMaxAngleBetweenTeamMembers,        40.0)
  195. #define        (kPlayerInnerRadius,            0.6)
  196. #define        (kPlayerOuterRadius,            0.9)
  197. #define        (kPlayerOptimalFactor,            Between(0.5, 0.8))
  198. #define        (kPlayerPercentFlat,            Between(0.9, 0.9))
  199. #define        (kPlayerLandChaos,            0.8)
  200. #define        (kPlayerLandClumps,            Between(1, 1))
  201. #define        (kPlayerFlatChaos,            0.8)
  202. #define        (kPlayerFlatClumps,            Between(1, 1))
  203. #define        (kPlayerTreePercentage,            0.1)
  204.  
  205.  
  206. //////////////////////////////////////////////////////////////////////
  207. // inner neutral definitions
  208. #define        (kNeutralInnerRadius,            0.3)
  209. #define        (kNeutralOuterRadius,            0.4)
  210. #define        (kNeutralOptimalFactor,            0.7)
  211. #define        (kNumInnerNeutrals,            Between(10, 10))
  212. #define        (kInnerNeutralPercentLand,        0.22)
  213. #define        (kInnerNeutralPercentFlat,        Between(0.9, 0.9))
  214. #define        (kInnerNeutralTreePercentage,          0.2)
  215. #define        (kInnerNeutralLandChaos,        0.8)
  216. #define        (kInnerNeutralLandClumps,        Between(1, 1))
  217. #define        (kInnerNeutralFlatChaos,        0.8)
  218. #define        (kInnerNeutralFlatClumps,        Between(1, 1))
  219.  
  220. //////////////////////////////////////////////////////////////////////
  221. // outer neutral definitions
  222. #define        (kNumOuterNeutrals,            Between(28, 28))
  223. #define        (kOuterNeutralPercentLand,        0.63)
  224. #define        (kOuterNeutralPercentFlat,        Between(0.9, 0.9))
  225. #define        (kOuterNeutralTreePercentage,          0.15)
  226. #define        (kOuterNeutralLandChaos,        0.8)
  227. #define        (kOuterNeutralLandClumps,        Between(1, 1))
  228. #define        (kOuterNeutralFlatChaos,        0.8)
  229. #define        (kOuterNeutralFlatClumps,        Between(1, 1))
  230.  
  231. //////////////////////////////////////////////////////////////////////
  232. // resource definitions
  233. #define        (kMaxResourceElevation,            3)
  234. #define        (kResourceToEdgeDistance,        2)
  235. #define        (kResourceToWaterDistance,        4)
  236.  
  237. #define        (kAnimalPerPlayer,            0)
  238. #define        (kAnimalPerNeutral,            0)
  239.  
  240. #if OR(IsPaleoEpoch, IsStoneEpoch) 
  241.   #define  (kBerryPerPlayer,    1) 
  242.   #define  (kBerryPerNeutral,      8)
  243. #else
  244.   #define  (kBerryPerPlayer,    1)
  245.   #define  (kBerryPerNeutral,      0)
  246. #endif 
  247.  
  248. #define        (kFishPerPlayer,                0)
  249. #define        (kFishPerNeutral,                0)
  250.  
  251. #define        (kGoldPerPlayer,                1)
  252. #define        (kGoldPerNeutral,                11)
  253.  
  254. #define        (kOilPerPlayer,                0)
  255. #define        (kOilPerNeutral,                0)
  256.  
  257. #define        (kSteelPerPlayer,                1)
  258. #define        (kSteelPerNeutral,            11)
  259.  
  260. #define        (kStonePerPlayer,                1)
  261. #define        (kStonePerNeutral,            4)
  262.  
  263. #define        (kTreePerPlayer,                1)
  264. #define        (kTreePerNeutral,                0)
  265.  
  266.  
  267. //////////////////////////////////////////////////////////////////////
  268. // forest definitions
  269. #define        (kForestFreeRadius,                8.0)
  270. #define        (kForestsPerPlayer,                1 )
  271. #define        (kForestChaosLevel,                .01)
  272. #define        (kMaxClumpsPerForest,                  3)
  273.  
  274. #elif Is4Players
  275. //////////////////////////////////////////////////////////////////////
  276. // 4 PLAYERS...
  277. //////////////////////////////////////////////////////////////////////
  278.  
  279. ResourceSeperation    5 
  280.  
  281. //////////////////////////////////////////////////////////////////////
  282. // terrain definitions
  283. #if        PERCENT(80)
  284.   #define        (kMaxIntElevation,            9)
  285. #else
  286.   #define        (kMaxIntElevation,            15)
  287. #endif
  288.  
  289. #define        (kElevationScale,                Between(1, 1))
  290. #define        (kHeightMapChaos,                Between(25, 35))
  291.                                             
  292. #define        (kMinimumStartPositionToMapEdge    4)
  293. #define        (kOuterPushFromMapCenter        25)
  294. #define        (kInnerPushFromMapCenter         0)    
  295.  
  296. #define        (kConvergentSampleSize,            32) 
  297. #define        (kConvergentThreshold,            8)    
  298.                     
  299. //////////////////////////////////////////////////////////////////////
  300. // player definitions
  301. #define        (kMaxAngleBetweenTeamMembers,        40.0)
  302. #define        (kPlayerInnerRadius,            0.6)
  303. #define        (kPlayerOuterRadius,            0.9)
  304. #define        (kPlayerOptimalFactor,            Between(0.5, 0.8))
  305. #define        (kPlayerPercentFlat,            Between(0.9, 0.9))
  306. #define        (kPlayerLandChaos,            0.8)
  307. #define        (kPlayerLandClumps,            Between(1, 1))
  308. #define        (kPlayerFlatChaos,            0.8)
  309. #define        (kPlayerFlatClumps,            Between(1, 1))
  310. #define        (kPlayerTreePercentage,            0.1)
  311.  
  312.  
  313. //////////////////////////////////////////////////////////////////////
  314. // inner neutral definitions
  315. #define        (kNeutralInnerRadius,            0.3)
  316. #define        (kNeutralOuterRadius,            0.4)
  317. #define        (kNeutralOptimalFactor,            0.7)
  318. #define        (kNumInnerNeutrals,                 Between(10, 10))
  319. #define        (kInnerNeutralPercentLand,        0.2)
  320. #define        (kInnerNeutralPercentFlat,        Between(0.9, 0.9))
  321. #define        (kInnerNeutralTreePercentage,          0.2)
  322. #define        (kInnerNeutralLandChaos,        0.8)
  323. #define        (kInnerNeutralLandClumps,        Between(1, 1))
  324. #define        (kInnerNeutralFlatChaos,        0.8)
  325. #define        (kInnerNeutralFlatClumps,        Between(1, 1))
  326.  
  327. //////////////////////////////////////////////////////////////////////
  328. // outer neutral definitions
  329. #define        (kNumOuterNeutrals,            Between(26, 26))
  330. #define        (kOuterNeutralPercentLand,        0.62)
  331. #define        (kOuterNeutralPercentFlat,        Between(0.9, 0.9))
  332. #define        (kOuterNeutralTreePercentage,          0.2)
  333. #define        (kOuterNeutralLandChaos,        0.8)
  334. #define        (kOuterNeutralLandClumps,        Between(1, 1))
  335. #define        (kOuterNeutralFlatChaos,        0.8)
  336. #define        (kOuterNeutralFlatClumps,        Between(1, 1))
  337.  
  338. //////////////////////////////////////////////////////////////////////
  339. // resource definitions
  340. #define        (kMaxResourceElevation,            3)
  341. #define        (kResourceToEdgeDistance,        2)
  342. #define        (kResourceToWaterDistance,        4)
  343.  
  344. #define        (kAnimalPerPlayer,            0)
  345. #define        (kAnimalPerNeutral,            0)
  346.  
  347. #if OR(IsPaleoEpoch, IsStoneEpoch) 
  348.   #define  (kBerryPerPlayer,    1) 
  349.   #define  (kBerryPerNeutral,      8)
  350. #else
  351.   #define  (kBerryPerPlayer,    1)
  352.   #define  (kBerryPerNeutral,      0)
  353. #endif 
  354.  
  355. #define        (kFishPerPlayer,                0)
  356. #define        (kFishPerNeutral,                0)
  357.  
  358. #define        (kGoldPerPlayer,                1)
  359. #define        (kGoldPerNeutral,                13)
  360.  
  361. #define        (kOilPerPlayer,                0)
  362. #define        (kOilPerNeutral,                0)
  363.  
  364. #define        (kSteelPerPlayer,                1)
  365. #define        (kSteelPerNeutral,            13)
  366.  
  367. #define        (kStonePerPlayer,                1)
  368. #define        (kStonePerNeutral,            5)
  369.  
  370. #define        (kTreePerPlayer,                1)
  371. #define        (kTreePerNeutral,                0)
  372.  
  373.  
  374. //////////////////////////////////////////////////////////////////////
  375. // forest definitions
  376. #define        (kForestFreeRadius,                8.0)
  377. #define        (kForestsPerPlayer,                1)
  378. #define        (kForestChaosLevel,                .01)
  379. #define        (kMaxClumpsPerForest,                  3)
  380.  
  381. #elif Is5Players
  382. //////////////////////////////////////////////////////////////////////
  383. // 5 PLAYERS...
  384. //////////////////////////////////////////////////////////////////////
  385.  
  386. ResourceSeperation    5 
  387.  
  388. //////////////////////////////////////////////////////////////////////
  389. // terrain definitions
  390. #if        PERCENT(80)
  391.   #define        (kMaxIntElevation,            9)
  392. #else
  393.   #define        (kMaxIntElevation,            15)
  394. #endif
  395.  
  396. #define        (kElevationScale,                Between(1, 1))
  397. #define        (kHeightMapChaos,                Between(25, 35))
  398.                                             
  399. #define        (kMinimumStartPositionToMapEdge    4)
  400. #define        (kOuterPushFromMapCenter        25)
  401. #define        (kInnerPushFromMapCenter         0)    
  402.  
  403. #define        (kConvergentSampleSize,            32) 
  404. #define        (kConvergentThreshold,            10)    
  405.                                             
  406. //////////////////////////////////////////////////////////////////////
  407. // player definitions
  408. #define        (kMaxAngleBetweenTeamMembers,        40.0)
  409. #define        (kPlayerInnerRadius,            0.6)
  410. #define        (kPlayerOuterRadius,            0.9)
  411. #define        (kPlayerOptimalFactor,            Between(0.5, 0.8))
  412. #define        (kPlayerPercentFlat,            Between(0.9, 0.9))
  413. #define        (kPlayerLandChaos,            0.8)
  414. #define        (kPlayerLandClumps,            Between(1, 1))
  415. #define        (kPlayerFlatChaos,            0.8)
  416. #define        (kPlayerFlatClumps,            Between(1, 1))
  417. #define        (kPlayerTreePercentage,            0.1)
  418.  
  419.  
  420. //////////////////////////////////////////////////////////////////////
  421. // inner neutral definitions
  422. #define        (kNeutralInnerRadius,            0.3)
  423. #define        (kNeutralOuterRadius,            0.4)
  424. #define        (kNeutralOptimalFactor,            0.7)
  425. #define        (kNumInnerNeutrals,                 Between(10, 10))
  426. #define        (kInnerNeutralPercentLand,        0.20)
  427. #define        (kInnerNeutralPercentFlat,        Between(0.9, 0.9))
  428. #define        (kInnerNeutralTreePercentage,          0.2)
  429. #define        (kInnerNeutralLandChaos,        0.8)
  430. #define        (kInnerNeutralLandClumps,        Between(1, 1))
  431. #define        (kInnerNeutralFlatChaos,        0.8)
  432. #define        (kInnerNeutralFlatClumps,        Between(1, 1))
  433.  
  434.  
  435. //////////////////////////////////////////////////////////////////////
  436. // outer neutral definitions
  437. #define        (kNumOuterNeutrals,            Between(24, 24))
  438. #define        (kOuterNeutralPercentLand,        0.6)
  439. #define        (kOuterNeutralPercentFlat,        Between(0.9, 0.9))
  440. #define        (kOuterNeutralTreePercentage,          0.15)
  441. #define        (kOuterNeutralLandChaos,        0.8)
  442. #define        (kOuterNeutralLandClumps,        Between(1, 1))
  443. #define        (kOuterNeutralFlatChaos,        0.8)
  444. #define        (kOuterNeutralFlatClumps,        Between(1, 1))
  445.  
  446. //////////////////////////////////////////////////////////////////////
  447. // resource definitions
  448. #define        (kMaxResourceElevation,            3)
  449. #define        (kResourceToEdgeDistance,        2)
  450. #define        (kResourceToWaterDistance,        4)
  451.  
  452. #define        (kAnimalPerPlayer,            0)
  453. #define        (kAnimalPerNeutral,            0)
  454.  
  455. #if OR(IsPaleoEpoch, IsStoneEpoch) 
  456.   #define  (kBerryPerPlayer,    2)
  457. #else
  458.   #define  (kBerryPerPlayer,    1)
  459. #endif 
  460.  
  461. #define        (kBerryPerNeutral,            0)
  462.  
  463. #define        (kFishPerPlayer,                0)
  464. #define        (kFishPerNeutral,                0)
  465.  
  466. #define        (kGoldPerPlayer,                1)
  467. #define        (kGoldPerNeutral,                15)
  468.  
  469. #define        (kOilPerPlayer,                0)
  470. #define        (kOilPerNeutral,                0)
  471.  
  472. #define        (kSteelPerPlayer,                1)
  473. #define        (kSteelPerNeutral,            15)
  474.  
  475. #define        (kStonePerPlayer,                1)
  476. #define        (kStonePerNeutral,            5)
  477.  
  478. #define        (kTreePerPlayer,                1)
  479. #define        (kTreePerNeutral,                0)
  480.  
  481.  
  482. //////////////////////////////////////////////////////////////////////
  483. // forest definitions
  484. #define        (kForestFreeRadius,                8.0)
  485. #define        (kForestsPerPlayer,                1 )
  486. #define        (kForestChaosLevel,                .01)
  487. #define        (kMaxClumpsPerForest,                  3)
  488.  
  489.  
  490. #elif Is6Players
  491. //////////////////////////////////////////////////////////////////////
  492. // 6 PLAYERS...
  493. //////////////////////////////////////////////////////////////////////
  494.  
  495. ResourceSeperation    5 
  496.  
  497. //////////////////////////////////////////////////////////////////////
  498. // terrain definitions
  499. #if        PERCENT(80)
  500.   #define        (kMaxIntElevation,            9)
  501. #else
  502.   #define        (kMaxIntElevation,            15)
  503. #endif
  504.  
  505. #define        (kElevationScale,                Between(1, 1))
  506. #define        (kHeightMapChaos,                Between(20, 25))
  507.                                             
  508. #define        (kMinimumStartPositionToMapEdge    4)
  509. #define        (kOuterPushFromMapCenter        25)
  510. #define        (kInnerPushFromMapCenter         0)    
  511.  
  512. #define        (kConvergentSampleSize,            32) 
  513. #define        (kConvergentThreshold,            10)    
  514.                                             
  515. //////////////////////////////////////////////////////////////////////
  516. // player definitions
  517. #define        (kMaxAngleBetweenTeamMembers,        35.0)
  518. #define        (kPlayerInnerRadius,            0.6)
  519. #define        (kPlayerOuterRadius,            0.9)
  520. #define        (kPlayerOptimalFactor,            Between(0.5, 0.8))
  521. #define        (kPlayerPercentFlat,            Between(0.95, 0.95))
  522. #define        (kPlayerLandChaos,            0.8)
  523. #define        (kPlayerLandClumps,            Between(1, 1))
  524. #define        (kPlayerFlatChaos,            0.8)
  525. #define        (kPlayerFlatClumps,            Between(1, 1))
  526. #define        (kPlayerTreePercentage,            0.1)
  527.  
  528.  
  529. //////////////////////////////////////////////////////////////////////
  530. // inner neutral definitions
  531. #define        (kNeutralInnerRadius,            0.3)
  532. #define        (kNeutralOuterRadius,            0.4)
  533. #define        (kNeutralOptimalFactor,            0.7)
  534. #define        (kNumInnerNeutrals,                 Between(10, 10))
  535. #define        (kInnerNeutralPercentLand,        0.19)
  536. #define        (kInnerNeutralPercentFlat,        Between(0.9, 0.9))
  537. #define        (kInnerNeutralTreePercentage,          0.2)
  538. #define        (kInnerNeutralLandChaos,        0.8)
  539. #define        (kInnerNeutralLandClumps,        Between(1, 1))
  540. #define        (kInnerNeutralFlatChaos,        0.8)
  541. #define        (kInnerNeutralFlatClumps,        Between(1, 1))
  542.  
  543. //////////////////////////////////////////////////////////////////////
  544. // outer neutral definitions
  545. #define        (kNumOuterNeutrals,            Between(22, 22))
  546. #define        (kOuterNeutralPercentLand,        0.59)
  547. #define        (kOuterNeutralPercentFlat,        Between(0.9, 0.9))
  548. #define        (kOuterNeutralTreePercentage,          0.12)
  549. #define        (kOuterNeutralLandChaos,        0.8)
  550. #define        (kOuterNeutralLandClumps,        Between(1, 1))
  551. #define        (kOuterNeutralFlatChaos,        0.8)
  552. #define        (kOuterNeutralFlatClumps,        Between(1, 1))
  553.  
  554. //////////////////////////////////////////////////////////////////////
  555. // resource definitions
  556. #define        (kMaxResourceElevation,            3)
  557. #define        (kResourceToEdgeDistance,        2)
  558. #define        (kResourceToWaterDistance,        4)
  559.  
  560. #define        (kAnimalPerPlayer,            0)
  561. #define        (kAnimalPerNeutral,            0)
  562.  
  563. #if OR(IsPaleoEpoch, IsStoneEpoch) 
  564.   #define  (kBerryPerPlayer,    2)
  565. #else
  566.   #define  (kBerryPerPlayer,    1)
  567. #endif 
  568.  
  569. #define        (kBerryPerNeutral,            0)
  570.  
  571. #define        (kFishPerPlayer,                0)
  572. #define        (kFishPerNeutral,                0)
  573.  
  574. #define        (kGoldPerPlayer,                1)
  575. #define        (kGoldPerNeutral,                18)
  576.  
  577. #define        (kOilPerPlayer,                0)
  578. #define        (kOilPerNeutral,                0)
  579.  
  580. #define        (kSteelPerPlayer,                1)
  581. #define        (kSteelPerNeutral,            18)
  582.  
  583. #define        (kStonePerPlayer,                1)
  584. #define        (kStonePerNeutral,            6)
  585.  
  586. #define        (kTreePerPlayer,                1)
  587. #define        (kTreePerNeutral,                0)
  588.  
  589.  
  590. //////////////////////////////////////////////////////////////////////
  591. // forest definitions
  592. #define        (kForestFreeRadius,                8.0)
  593. #define        (kForestsPerPlayer,                1 )
  594. #define        (kForestChaosLevel,                .01)
  595. #define        (kMaxClumpsPerForest,                  3)
  596.  
  597.  
  598. #elif Is7Players
  599. //////////////////////////////////////////////////////////////////////
  600. // 7 PLAYERS...
  601. //////////////////////////////////////////////////////////////////////
  602.  
  603. ResourceSeperation    5 
  604.  
  605. //////////////////////////////////////////////////////////////////////
  606. // terrain definitions
  607. #if        PERCENT(80)
  608.   #define        (kMaxIntElevation,            9)
  609. #else
  610.   #define        (kMaxIntElevation,            15)
  611. #endif
  612.  
  613. #define        (kElevationScale,                Between(1, 1))
  614. #define        (kHeightMapChaos,                Between(20, 25))
  615.                                             
  616. #define        (kMinimumStartPositionToMapEdge    4)
  617. #define        (kOuterPushFromMapCenter        25)
  618. #define        (kInnerPushFromMapCenter         0)    
  619.  
  620. #define        (kConvergentSampleSize,            32) 
  621. #define        (kConvergentThreshold,            10)    
  622.                                             
  623. //////////////////////////////////////////////////////////////////////
  624. // player definitions
  625. #define        (kMaxAngleBetweenTeamMembers,          35.0)
  626. #define        (kPlayerInnerRadius,            0.6)
  627. #define        (kPlayerOuterRadius,            0.93)
  628. #define        (kPlayerOptimalFactor,            Between(0.5, 0.8))
  629. #define        (kPlayerPercentFlat,            Between(0.95, 0.95))
  630. #define        (kPlayerLandChaos,            0.8)
  631. #define        (kPlayerLandClumps,            Between(1, 1))
  632. #define        (kPlayerFlatChaos,            0.8)
  633. #define        (kPlayerFlatClumps,            Between(1, 1))
  634. #define        (kPlayerTreePercentage,            0.1)
  635.  
  636.  
  637. //////////////////////////////////////////////////////////////////////
  638. // inner neutral definitions
  639. #define        (kNeutralInnerRadius,            0.3)
  640. #define        (kNeutralOuterRadius,            0.4)
  641. #define        (kNeutralOptimalFactor,            0.7)
  642. #define        (kNumInnerNeutrals,                 Between(10, 10))
  643. #define        (kInnerNeutralPercentLand,        0.2)
  644. #define        (kInnerNeutralPercentFlat,        Between(0.9, 0.9))
  645. #define        (kInnerNeutralTreePercentage,          0.21)
  646. #define        (kInnerNeutralLandChaos,        0.8)
  647. #define        (kInnerNeutralLandClumps,        Between(1, 1))
  648. #define        (kInnerNeutralFlatChaos,        0.8)
  649. #define        (kInnerNeutralFlatClumps,        Between(1, 1))
  650.  
  651. //////////////////////////////////////////////////////////////////////
  652. // outer neutral definitions
  653. #define        (kNumOuterNeutrals,            Between(20, 20))
  654. #define        (kOuterNeutralPercentLand,        0.57)
  655. #define        (kOuterNeutralPercentFlat,        Between(0.9, 0.9))
  656. #define        (kOuterNeutralTreePercentage,          0.13)
  657. #define        (kOuterNeutralLandChaos,        0.8)
  658. #define        (kOuterNeutralLandClumps,        Between(1, 1))
  659. #define        (kOuterNeutralFlatChaos,        0.8)
  660. #define        (kOuterNeutralFlatClumps,        Between(1, 1))
  661.  
  662. //////////////////////////////////////////////////////////////////////
  663. // resource definitions
  664. #define        (kMaxResourceElevation,            3)
  665. #define        (kResourceToEdgeDistance,        2)
  666. #define        (kResourceToWaterDistance,        4)
  667.  
  668. #define        (kAnimalPerPlayer,            0)
  669. #define        (kAnimalPerNeutral,            0)
  670.  
  671. #if OR(IsPaleoEpoch, IsStoneEpoch) 
  672.   #define  (kBerryPerPlayer,    2)
  673. #else
  674.   #define  (kBerryPerPlayer,    1)
  675. #endif 
  676.  
  677. #define        (kBerryPerNeutral,            0)
  678.  
  679. #define        (kFishPerPlayer,                0)
  680. #define        (kFishPerNeutral,                0)
  681.  
  682. #define        (kGoldPerPlayer,                1)
  683. #define        (kGoldPerNeutral,                18)
  684.  
  685. #define        (kOilPerPlayer,                0)
  686. #define        (kOilPerNeutral,                0)
  687.  
  688. #define        (kSteelPerPlayer,                1)
  689. #define        (kSteelPerNeutral,            18)
  690.  
  691. #define        (kStonePerPlayer,                1)
  692. #define        (kStonePerNeutral,            7)
  693.  
  694. #define        (kTreePerPlayer,                1)
  695. #define        (kTreePerNeutral,                0)
  696.  
  697.  
  698. //////////////////////////////////////////////////////////////////////
  699. // forest definitions
  700. #define        (kForestFreeRadius,                8.0)
  701. #define        (kForestsPerPlayer,                1 )
  702. #define        (kForestChaosLevel,                .01)
  703. #define        (kMaxClumpsPerForest,                  3)
  704.  
  705. #elif Is8Players
  706. //////////////////////////////////////////////////////////////////////
  707. // 8 PLAYERS...
  708. //////////////////////////////////////////////////////////////////////
  709.  
  710. ResourceSeperation    5 
  711.  
  712. //////////////////////////////////////////////////////////////////////
  713. // terrain definitions
  714. #if        PERCENT(80)
  715.   #define        (kMaxIntElevation,            9)
  716. #else
  717.   #define        (kMaxIntElevation,            15)
  718. #endif
  719.  
  720. #define        (kElevationScale,                Between(1, 1))
  721. #define        (kHeightMapChaos,                Between(20, 25))
  722.                                             
  723. #define        (kMinimumStartPositionToMapEdge    4)
  724. #define        (kOuterPushFromMapCenter        25)
  725. #define        (kInnerPushFromMapCenter         0)        
  726.  
  727. #define        (kConvergentSampleSize,            32) 
  728. #define        (kConvergentThreshold,            10)    
  729.                                             
  730. //////////////////////////////////////////////////////////////////////
  731. // player definitions
  732. #define        (kMaxAngleBetweenTeamMembers,        35.0)
  733. #define        (kPlayerInnerRadius,            0.6)
  734. #define        (kPlayerOuterRadius,            0.93)
  735. #define        (kPlayerOptimalFactor,            Between(0.5, 0.8))
  736. #define        (kPlayerPercentFlat,            Between(.95, .95))
  737. #define        (kPlayerLandChaos,            0.8)
  738. #define        (kPlayerLandClumps,            Between(1, 1))
  739. #define        (kPlayerFlatChaos,            0.8)
  740. #define        (kPlayerFlatClumps,            Between(1, 1))
  741. #define        (kPlayerTreePercentage,            0.1)
  742.  
  743. //////////////////////////////////////////////////////////////////////
  744. // inner neutral definitions
  745. #define        (kNeutralInnerRadius,            0.1)
  746. #define        (kNeutralOuterRadius,            0.4)
  747. #define        (kNeutralOptimalFactor,            0.7)
  748. #define        (kNumInnerNeutrals,                 Between(10, 10))
  749. #define        (kInnerNeutralPercentLand,        0.17)
  750. #define        (kInnerNeutralPercentFlat,        Between(0.9, 0.9))
  751. #define        (kInnerNeutralTreePercentage,          0.2)
  752. #define        (kInnerNeutralLandChaos,        0.8)
  753. #define        (kInnerNeutralLandClumps,        Between(1, 1))
  754. #define        (kInnerNeutralFlatChaos,        0.8)
  755. #define        (kInnerNeutralFlatClumps,        Between(1, 1))
  756.  
  757. //////////////////////////////////////////////////////////////////////
  758. // outer neutral definitions
  759. #define        (kNumOuterNeutrals,            Between(18, 18))
  760. #define        (kOuterNeutralPercentLand,        0.56)
  761. #define        (kOuterNeutralPercentFlat,        Between(0.9, 0.9))
  762. #define        (kOuterNeutralTreePercentage,          0.11)
  763. #define        (kOuterNeutralLandChaos,        0.8)
  764. #define        (kOuterNeutralLandClumps,        Between(1, 1))
  765. #define        (kOuterNeutralFlatChaos,        0.8)
  766. #define        (kOuterNeutralFlatClumps,        Between(1, 1))
  767.  
  768. //////////////////////////////////////////////////////////////////////
  769. // resource definitions
  770. #define        (kMaxResourceElevation,            3)
  771. #define        (kResourceToEdgeDistance,        2)
  772. #define        (kResourceToWaterDistance,        4)
  773.  
  774. #define        (kAnimalPerPlayer,            0)
  775. #define        (kAnimalPerNeutral,            0)
  776.  
  777. #if OR(IsPaleoEpoch, IsStoneEpoch) 
  778.   #define  (kBerryPerPlayer,    2)
  779. #else
  780.   #define  (kBerryPerPlayer,    1)
  781. #endif 
  782.  
  783. #define        (kBerryPerNeutral,            0)
  784.  
  785. #define        (kFishPerPlayer,                0)
  786. #define        (kFishPerNeutral,                0)
  787.  
  788. #define        (kGoldPerPlayer,                2)
  789. #define        (kGoldPerNeutral,                12)
  790.  
  791. #define        (kOilPerPlayer,                0)
  792. #define        (kOilPerNeutral,                0)
  793.  
  794. #define        (kSteelPerPlayer,                2)
  795. #define        (kSteelPerNeutral,            12)
  796.  
  797. #define        (kStonePerPlayer,                1)
  798. #define        (kStonePerNeutral,            6)
  799.  
  800. #define        (kTreePerPlayer,                1)
  801. #define        (kTreePerNeutral,                0)
  802.  
  803.  
  804. //////////////////////////////////////////////////////////////////////
  805. // forest definitions
  806. #define        (kForestFreeRadius,                8.0)
  807. #define        (kForestsPerPlayer,                1)
  808. #define        (kForestChaosLevel,                .01)
  809. #define        (kMaxClumpsPerForest,                  3)
  810.  
  811. #elif Is9Players
  812. //////////////////////////////////////////////////////////////////////
  813. // 9 PLAYERS...
  814. //////////////////////////////////////////////////////////////////////
  815.  
  816. //////////////////////////////////////////////////////////////////////
  817. // terrain definitions
  818. #if        PERCENT(80)
  819.   #define        (kMaxIntElevation,            9)
  820. #else
  821.   #define        (kMaxIntElevation,            15)
  822. #endif
  823.  
  824. #define        (kElevationScale,                Between(1, 1))
  825. #define        (kHeightMapChaos,                Between(30, 30))
  826.                                             
  827. #define        (kMinimumStartPositionToMapEdge    4)
  828. #define        (kOuterPushFromMapCenter        25)
  829. #define        (kInnerPushFromMapCenter         0)        
  830.  
  831. #define        (kConvergentSampleSize,            5) 
  832. #define        (kConvergentThreshold,            10)    
  833.                                             
  834. //////////////////////////////////////////////////////////////////////
  835. // player definitions
  836. #define        (kMaxAngleBetweenTeamMembers,        40.0)
  837. #define        (kPlayerInnerRadius,            0.6)
  838. #define        (kPlayerOuterRadius,            0.93)
  839. #define        (kPlayerOptimalFactor,            Between(0.5, 0.8))
  840. #define        (kPlayerPercentFlat,            Between(.8, .8))
  841. #define        (kPlayerLandChaos,            0.8)
  842. #define        (kPlayerLandClumps,            Between(1, 1))
  843. #define        (kPlayerFlatChaos,            0.8)
  844. #define        (kPlayerFlatClumps,            Between(1, 1))
  845. #define        (kPlayerTreePercentage,            0.1)
  846.  
  847. //////////////////////////////////////////////////////////////////////
  848. // inner neutral definitions
  849. #define        (kNeutralInnerRadius,            0.1)
  850. #define        (kNeutralOuterRadius,            0.4)
  851. #define        (kNeutralOptimalFactor,            0.7)
  852. #define        (kNumInnerNeutrals,                 Between(10, 10))
  853. #define        (kInnerNeutralPercentLand,        0.17)
  854. #define        (kInnerNeutralPercentFlat,        Between(0.9, 0.9))
  855. #define        (kInnerNeutralTreePercentage,          0.2)
  856. #define        (kInnerNeutralLandChaos,        0.8)
  857. #define        (kInnerNeutralLandClumps,        Between(1, 1))
  858. #define        (kInnerNeutralFlatChaos,        0.8)
  859. #define        (kInnerNeutralFlatClumps,        Between(1, 1))
  860.  
  861. //////////////////////////////////////////////////////////////////////
  862. // outer neutral definitions
  863. #define        (kNumOuterNeutrals,            Between(18, 18))
  864. #define        (kOuterNeutralPercentLand,        0.5)
  865. #define        (kOuterNeutralPercentFlat,        Between(0.9, 0.9))
  866. #define        (kOuterNeutralTreePercentage,          0.11)
  867. #define        (kOuterNeutralLandChaos,        0.8)
  868. #define        (kOuterNeutralLandClumps,        Between(1, 1))
  869. #define        (kOuterNeutralFlatChaos,        0.8)
  870. #define        (kOuterNeutralFlatClumps,        Between(1, 1))
  871.  
  872. //////////////////////////////////////////////////////////////////////
  873. // resource definitions
  874. #define        (kMaxResourceElevation,            3)
  875. #define        (kResourceToEdgeDistance,        2)
  876. #define        (kResourceToWaterDistance,        4)
  877.  
  878. #define        (kAnimalPerPlayer,            0)
  879. #define        (kAnimalPerNeutral,            0)
  880.  
  881. #if OR(IsPaleoEpoch, IsStoneEpoch) 
  882.   #define  (kBerryPerPlayer,    2)
  883. #else
  884.   #define  (kBerryPerPlayer,    1)
  885. #endif 
  886.  
  887. #define        (kBerryPerNeutral,            0)
  888.  
  889. #define        (kFishPerPlayer,                0)
  890. #define        (kFishPerNeutral,                0)
  891.  
  892. #define        (kGoldPerPlayer,                2)
  893. #define        (kGoldPerNeutral,                2)
  894.  
  895. #define        (kOilPerPlayer,                0)
  896. #define        (kOilPerNeutral,                0)
  897.  
  898. #define        (kSteelPerPlayer,                2)
  899. #define        (kSteelPerNeutral,            2)
  900.  
  901. #define        (kStonePerPlayer,                1)
  902. #define        (kStonePerNeutral,            6)
  903.  
  904. #define        (kTreePerPlayer,                1)
  905. #define        (kTreePerNeutral,                0)
  906.  
  907.  
  908. //////////////////////////////////////////////////////////////////////
  909. // forest definitions
  910. #define        (kForestFreeRadius,                8.0)
  911. #define        (kForestsPerPlayer,                1)
  912. #define        (kForestChaosLevel,                .01)
  913. #define        (kMaxClumpsPerForest,                  3)
  914.  
  915.  
  916. #elif Is10Players
  917. //////////////////////////////////////////////////////////////////////
  918. // 10 PLAYERS...
  919. //////////////////////////////////////////////////////////////////////
  920.  
  921. //////////////////////////////////////////////////////////////////////
  922. // terrain definitions
  923. #if        PERCENT(80)
  924.   #define        (kMaxIntElevation,            9)
  925. #else
  926.   #define        (kMaxIntElevation,            15)
  927. #endif
  928.  
  929. #define        (kElevationScale,                Between(1, 1))
  930. #define        (kHeightMapChaos,                Between(30, 30))
  931.                                             
  932. #define        (kMinimumStartPositionToMapEdge    4)
  933. #define        (kOuterPushFromMapCenter        25)
  934. #define        (kInnerPushFromMapCenter         0)        
  935.  
  936. #define        (kConvergentSampleSize,            5) 
  937. #define        (kConvergentThreshold,            10)    
  938.                                             
  939. //////////////////////////////////////////////////////////////////////
  940. // player definitions
  941. #define        (kMaxAngleBetweenTeamMembers,        40.0)
  942. #define        (kPlayerInnerRadius,            0.6)
  943. #define        (kPlayerOuterRadius,            0.93)
  944. #define        (kPlayerOptimalFactor,            Between(0.5, 0.8))
  945. #define        (kPlayerPercentFlat,            Between(.8, .8))
  946. #define        (kPlayerLandChaos,            0.8)
  947. #define        (kPlayerLandClumps,            Between(1, 1))
  948. #define        (kPlayerFlatChaos,            0.8)
  949. #define        (kPlayerFlatClumps,            Between(1, 1))
  950. #define        (kPlayerTreePercentage,            0.1)
  951.  
  952. //////////////////////////////////////////////////////////////////////
  953. // inner neutral definitions
  954. #define        (kNeutralInnerRadius,            0.1)
  955. #define        (kNeutralOuterRadius,            0.4)
  956. #define        (kNeutralOptimalFactor,            0.7)
  957. #define        (kNumInnerNeutrals,                 Between(10, 10))
  958. #define        (kInnerNeutralPercentLand,        0.17)
  959. #define        (kInnerNeutralPercentFlat,        Between(0.9, 0.9))
  960. #define        (kInnerNeutralTreePercentage,          0.2)
  961. #define        (kInnerNeutralLandChaos,        0.8)
  962. #define        (kInnerNeutralLandClumps,        Between(1, 1))
  963. #define        (kInnerNeutralFlatChaos,        0.8)
  964. #define        (kInnerNeutralFlatClumps,        Between(1, 1))
  965.  
  966. //////////////////////////////////////////////////////////////////////
  967. // outer neutral definitions
  968. #define        (kNumOuterNeutrals,            Between(18, 18))
  969. #define        (kOuterNeutralPercentLand,        0.45)
  970. #define        (kOuterNeutralPercentFlat,        Between(0.9, 0.9))
  971. #define        (kOuterNeutralTreePercentage,          0.11)
  972. #define        (kOuterNeutralLandChaos,        0.8)
  973. #define        (kOuterNeutralLandClumps,        Between(1, 1))
  974. #define        (kOuterNeutralFlatChaos,        0.8)
  975. #define        (kOuterNeutralFlatClumps,        Between(1, 1))
  976.  
  977. //////////////////////////////////////////////////////////////////////
  978. // resource definitions
  979. #define        (kMaxResourceElevation,            3)
  980. #define        (kResourceToEdgeDistance,        2)
  981. #define        (kResourceToWaterDistance,        4)
  982.  
  983. #define        (kAnimalPerPlayer,            0)
  984. #define        (kAnimalPerNeutral,            0)
  985.  
  986. #if OR(IsPaleoEpoch, IsStoneEpoch) 
  987.   #define  (kBerryPerPlayer,    2)
  988. #else
  989.   #define  (kBerryPerPlayer,    1)
  990. #endif 
  991.  
  992. #define        (kBerryPerNeutral,            0)
  993.  
  994. #define        (kFishPerPlayer,                0)
  995. #define        (kFishPerNeutral,                0)
  996.  
  997. #define        (kGoldPerPlayer,                2)
  998. #define        (kGoldPerNeutral,                2)
  999.  
  1000. #define        (kOilPerPlayer,                0)
  1001. #define        (kOilPerNeutral,                0)
  1002.  
  1003. #define        (kSteelPerPlayer,                2)
  1004. #define        (kSteelPerNeutral,            2)
  1005.  
  1006. #define        (kStonePerPlayer,                1)
  1007. #define        (kStonePerNeutral,            6)
  1008.  
  1009. #define        (kTreePerPlayer,                1)
  1010. #define        (kTreePerNeutral,                0)
  1011.  
  1012.  
  1013. //////////////////////////////////////////////////////////////////////
  1014. // forest definitions
  1015. #define        (kForestFreeRadius,                8.0)
  1016. #define        (kForestsPerPlayer,                1)
  1017. #define        (kForestChaosLevel,                .01)
  1018. #define        (kMaxClumpsPerForest,                  3)
  1019.  
  1020.  
  1021. #elif Is11Players
  1022. //////////////////////////////////////////////////////////////////////
  1023. // 11 PLAYERS...
  1024. //////////////////////////////////////////////////////////////////////
  1025.  
  1026. //////////////////////////////////////////////////////////////////////
  1027. // terrain definitions
  1028. #define        (kMaxIntElevation,            12)
  1029. #define        (kElevationScale,                Between(1, 1))
  1030. #define        (kHeightMapChaos,                Between(20, 60))
  1031.  
  1032. #define        (kMinimumStartPositionToMapEdge    2)
  1033. #define        (kOuterPushFromMapCenter        30)
  1034. #define        (kInnerPushFromMapCenter         0)    
  1035.                                             
  1036. //////////////////////////////////////////////////////////////////////
  1037. // player definitions
  1038. #define        (kMaxAngleBetweenTeamMembers,        32.0)
  1039. #define        (kPlayerInnerRadius,            0.6)
  1040. #define        (kPlayerOuterRadius,            0.93)
  1041. #define        (kPlayerOptimalFactor,            Between(0.5, 0.8))
  1042. #define        (kPlayerPercentFlat,            Between(.8, .8))
  1043. #define        (kPlayerLandChaos,            0.8)
  1044. #define        (kPlayerLandClumps,            Between(2, 2))
  1045. #define        (kPlayerFlatChaos,            0.8)
  1046. #define        (kPlayerFlatClumps,            Between(1, 2))
  1047. #define        (kPlayerTreePercentage,            0.1)
  1048.  
  1049. //////////////////////////////////////////////////////////////////////
  1050. // inner neutral definitions
  1051. #define        (kNeutralInnerRadius,            0.1)
  1052. #define        (kNeutralOuterRadius,            0.4)
  1053. #define        (kNeutralOptimalFactor,            0.7)
  1054. #define        (kNumInnerNeutrals,                 Between(14, 14))
  1055. #define        (kInnerNeutralPercentLand,        0.17)
  1056. #define        (kInnerNeutralPercentFlat,        Between(0.8, 0.8))
  1057. #define        (kInnerNeutralTreePercentage,          0.2)
  1058. #define        (kInnerNeutralLandChaos,        0.8)
  1059. #define        (kInnerNeutralLandClumps,        Between(2, 2))
  1060. #define        (kInnerNeutralFlatChaos,        0.8)
  1061. #define        (kInnerNeutralFlatClumps,        Between(1, 2))
  1062.  
  1063. //////////////////////////////////////////////////////////////////////
  1064. // outer neutral definitions
  1065. #define        (kNumOuterNeutrals,            Between(28, 28))
  1066. #define        (kOuterNeutralPercentLand,        0.56)
  1067. #define        (kOuterNeutralPercentFlat,        Between(0.9, 0.9))
  1068. #define        (kOuterNeutralTreePercentage,          0.11)
  1069. #define        (kOuterNeutralLandChaos,        0.8)
  1070. #define        (kOuterNeutralLandClumps,        Between(2, 2))
  1071. #define        (kOuterNeutralFlatChaos,        0.8)
  1072. #define        (kOuterNeutralFlatClumps,        Between(1, 2))
  1073.  
  1074. //////////////////////////////////////////////////////////////////////
  1075. // resource definitions
  1076. #define        (kMaxResourceElevation,            4)
  1077. #define        (kResourceToEdgeDistance,        2)
  1078. #define        (kResourceToWaterDistance,        4)
  1079.  
  1080. #define        (kAnimalPerPlayer,            0)
  1081. #define        (kAnimalPerNeutral,            0)
  1082.  
  1083. #define        (kBerryPerPlayer,                1)
  1084. #define        (kBerryPerNeutral,            0)
  1085.  
  1086. #define        (kFishPerPlayer,                0)
  1087. #define        (kFishPerNeutral,                0)
  1088.  
  1089. #define        (kGoldPerPlayer,                2)
  1090. #define        (kGoldPerNeutral,                7)
  1091.  
  1092. #define        (kOilPerPlayer,                0)
  1093. #define        (kOilPerNeutral,                0)
  1094.  
  1095. #define        (kSteelPerPlayer,                2)
  1096. #define        (kSteelPerNeutral,            7)
  1097.  
  1098. #define        (kStonePerPlayer,                1)
  1099. #define        (kStonePerNeutral,            6)
  1100.  
  1101. #define        (kTreePerPlayer,                0)
  1102. #define        (kTreePerNeutral,                0)
  1103.  
  1104.  
  1105. //////////////////////////////////////////////////////////////////////
  1106. // forest definitions
  1107. #define        (kForestFreeRadius,                8.0)
  1108. #define        (kForestsPerPlayer,                1 )
  1109. #define        (kForestChaosLevel,                0.5)
  1110. #define        (kMaxClumpsPerForest,                  2)
  1111.  
  1112.  
  1113. #elif Is12Players
  1114. //////////////////////////////////////////////////////////////////////
  1115. // 12 PLAYERS...
  1116. //////////////////////////////////////////////////////////////////////
  1117.  
  1118. //////////////////////////////////////////////////////////////////////
  1119. // terrain definitions
  1120. #define        (kMaxIntElevation,            12)
  1121. #define        (kElevationScale,                Between(1, 1))
  1122. #define        (kHeightMapChaos,                Between(20, 60))
  1123.  
  1124. #define        (kMinimumStartPositionToMapEdge    2)
  1125. #define        (kOuterPushFromMapCenter        30)
  1126. #define        (kInnerPushFromMapCenter         0)    
  1127.                                             
  1128. //////////////////////////////////////////////////////////////////////
  1129. // player definitions
  1130. #define        (kMaxAngleBetweenTeamMembers,        32.0)
  1131. #define        (kPlayerInnerRadius,            0.6)
  1132. #define        (kPlayerOuterRadius,            0.93)
  1133. #define        (kPlayerOptimalFactor,            Between(0.5, 0.8))
  1134. #define        (kPlayerPercentFlat,            Between(.8, .8))
  1135. #define        (kPlayerLandChaos,            0.8)
  1136. #define        (kPlayerLandClumps,            Between(2, 2))
  1137. #define        (kPlayerFlatChaos,            0.8)
  1138. #define        (kPlayerFlatClumps,            Between(1, 2))
  1139. #define        (kPlayerTreePercentage,            0.1)
  1140.  
  1141. //////////////////////////////////////////////////////////////////////
  1142. // inner neutral definitions
  1143. #define        (kNeutralInnerRadius,            0.1)
  1144. #define        (kNeutralOuterRadius,            0.4)
  1145. #define        (kNeutralOptimalFactor,            0.7)
  1146. #define        (kNumInnerNeutrals,                 Between(14, 14))
  1147. #define        (kInnerNeutralPercentLand,        0.17)
  1148. #define        (kInnerNeutralPercentFlat,        Between(0.8, 0.8))
  1149. #define        (kInnerNeutralTreePercentage,          0.2)
  1150. #define        (kInnerNeutralLandChaos,        0.8)
  1151. #define        (kInnerNeutralLandClumps,        Between(2, 2))
  1152. #define        (kInnerNeutralFlatChaos,        0.8)
  1153. #define        (kInnerNeutralFlatClumps,        Between(1, 2))
  1154.  
  1155. //////////////////////////////////////////////////////////////////////
  1156. // outer neutral definitions
  1157. #define        (kNumOuterNeutrals,            Between(28, 28))
  1158. #define        (kOuterNeutralPercentLand,        0.56)
  1159. #define        (kOuterNeutralPercentFlat,        Between(0.9, 0.9))
  1160. #define        (kOuterNeutralTreePercentage,          0.11)
  1161. #define        (kOuterNeutralLandChaos,        0.8)
  1162. #define        (kOuterNeutralLandClumps,        Between(2, 2))
  1163. #define        (kOuterNeutralFlatChaos,        0.8)
  1164. #define        (kOuterNeutralFlatClumps,        Between(1, 2))
  1165.  
  1166. //////////////////////////////////////////////////////////////////////
  1167. // resource definitions
  1168. #define        (kMaxResourceElevation,            4)
  1169. #define        (kResourceToEdgeDistance,        2)
  1170. #define        (kResourceToWaterDistance,        4)
  1171.  
  1172. #define        (kAnimalPerPlayer,            0)
  1173. #define        (kAnimalPerNeutral,            0)
  1174.  
  1175. #define        (kBerryPerPlayer,                1)
  1176. #define        (kBerryPerNeutral,            0)
  1177.  
  1178. #define        (kFishPerPlayer,                0)
  1179. #define        (kFishPerNeutral,                0)
  1180.  
  1181. #define        (kGoldPerPlayer,                2)
  1182. #define        (kGoldPerNeutral,                7)
  1183.  
  1184. #define        (kOilPerPlayer,                0)
  1185. #define        (kOilPerNeutral,                0)
  1186.  
  1187. #define        (kSteelPerPlayer,                2)
  1188. #define        (kSteelPerNeutral,            7)
  1189.  
  1190. #define        (kStonePerPlayer,                1)
  1191. #define        (kStonePerNeutral,            6)
  1192.  
  1193. #define        (kTreePerPlayer,                0)
  1194. #define        (kTreePerNeutral,                0)
  1195.  
  1196.  
  1197. //////////////////////////////////////////////////////////////////////
  1198. // forest definitions
  1199. #define        (kForestFreeRadius,                8.0)
  1200. #define        (kForestsPerPlayer,                1 )
  1201. #define        (kForestChaosLevel,                0.5)
  1202. #define        (kMaxClumpsPerForest,                  2)
  1203.  
  1204.  
  1205. #elif Is13Players
  1206. //////////////////////////////////////////////////////////////////////
  1207. // 13 PLAYERS...
  1208. //////////////////////////////////////////////////////////////////////
  1209.  
  1210. //////////////////////////////////////////////////////////////////////
  1211. // terrain definitions
  1212. #define        (kMaxIntElevation,            12)
  1213. #define        (kElevationScale,                Between(1, 1))
  1214. #define        (kHeightMapChaos,                Between(20, 60))
  1215.  
  1216. #define        (kMinimumStartPositionToMapEdge    2)
  1217. #define        (kOuterPushFromMapCenter        30)
  1218. #define        (kInnerPushFromMapCenter         0)    
  1219.                                             
  1220. //////////////////////////////////////////////////////////////////////
  1221. // player definitions
  1222. #define        (kMaxAngleBetweenTeamMembers,        32.0)
  1223. #define        (kPlayerInnerRadius,            0.6)
  1224. #define        (kPlayerOuterRadius,            0.93)
  1225. #define        (kPlayerOptimalFactor,            Between(0.5, 0.8))
  1226. #define        (kPlayerPercentFlat,            Between(.8, .8))
  1227. #define        (kPlayerLandChaos,            0.8)
  1228. #define        (kPlayerLandClumps,            Between(2, 2))
  1229. #define        (kPlayerFlatChaos,            0.8)
  1230. #define        (kPlayerFlatClumps,            Between(1, 2))
  1231. #define        (kPlayerTreePercentage,            0.1)
  1232.  
  1233. //////////////////////////////////////////////////////////////////////
  1234. // inner neutral definitions
  1235. #define        (kNeutralInnerRadius,            0.1)
  1236. #define        (kNeutralOuterRadius,            0.4)
  1237. #define        (kNeutralOptimalFactor,            0.7)
  1238. #define        (kNumInnerNeutrals,                 Between(14, 14))
  1239. #define        (kInnerNeutralPercentLand,        0.17)
  1240. #define        (kInnerNeutralPercentFlat,        Between(0.8, 0.8))
  1241. #define        (kInnerNeutralTreePercentage,          0.2)
  1242. #define        (kInnerNeutralLandChaos,        0.8)
  1243. #define        (kInnerNeutralLandClumps,        Between(2, 2))
  1244. #define        (kInnerNeutralFlatChaos,        0.8)
  1245. #define        (kInnerNeutralFlatClumps,        Between(1, 2))
  1246.  
  1247. //////////////////////////////////////////////////////////////////////
  1248. // outer neutral definitions
  1249. #define        (kNumOuterNeutrals,            Between(28, 28))
  1250. #define        (kOuterNeutralPercentLand,        0.56)
  1251. #define        (kOuterNeutralPercentFlat,        Between(0.9, 0.9))
  1252. #define        (kOuterNeutralTreePercentage,          0.11)
  1253. #define        (kOuterNeutralLandChaos,        0.8)
  1254. #define        (kOuterNeutralLandClumps,        Between(2, 2))
  1255. #define        (kOuterNeutralFlatChaos,        0.8)
  1256. #define        (kOuterNeutralFlatClumps,        Between(1, 2))
  1257.  
  1258. //////////////////////////////////////////////////////////////////////
  1259. // resource definitions
  1260. #define        (kMaxResourceElevation,            4)
  1261. #define        (kResourceToEdgeDistance,        2)
  1262. #define        (kResourceToWaterDistance,        4)
  1263.  
  1264. #define        (kAnimalPerPlayer,            0)
  1265. #define        (kAnimalPerNeutral,            0)
  1266.  
  1267. #define        (kBerryPerPlayer,                1)
  1268. #define        (kBerryPerNeutral,            0)
  1269.  
  1270. #define        (kFishPerPlayer,                0)
  1271. #define        (kFishPerNeutral,                0)
  1272.  
  1273. #define        (kGoldPerPlayer,                2)
  1274. #define        (kGoldPerNeutral,                7)
  1275.  
  1276. #define        (kOilPerPlayer,                0)
  1277. #define        (kOilPerNeutral,                0)
  1278.  
  1279. #define        (kSteelPerPlayer,                2)
  1280. #define        (kSteelPerNeutral,            7)
  1281.  
  1282. #define        (kStonePerPlayer,                1)
  1283. #define        (kStonePerNeutral,            6)
  1284.  
  1285. #define        (kTreePerPlayer,                0)
  1286. #define        (kTreePerNeutral,                0)
  1287.  
  1288.  
  1289. //////////////////////////////////////////////////////////////////////
  1290. // forest definitions
  1291. #define        (kForestFreeRadius,                8.0)
  1292. #define        (kForestsPerPlayer,                1 )
  1293. #define        (kForestChaosLevel,                0.5)
  1294. #define        (kMaxClumpsPerForest,                  2)
  1295.  
  1296. #elif Is14Players
  1297. //////////////////////////////////////////////////////////////////////
  1298. // 14 PLAYERS...
  1299. //////////////////////////////////////////////////////////////////////
  1300.  
  1301. //////////////////////////////////////////////////////////////////////
  1302. // terrain definitions
  1303. #define        (kMaxIntElevation,            12)
  1304. #define        (kElevationScale,                Between(1, 1))
  1305. #define        (kHeightMapChaos,                Between(20, 60))
  1306.  
  1307. #define        (kMinimumStartPositionToMapEdge    2)
  1308. #define        (kOuterPushFromMapCenter        30)
  1309. #define        (kInnerPushFromMapCenter         0)    
  1310.                                             
  1311. //////////////////////////////////////////////////////////////////////
  1312. // player definitions
  1313. #define        (kMaxAngleBetweenTeamMembers,        32.0)
  1314. #define        (kPlayerInnerRadius,            0.6)
  1315. #define        (kPlayerOuterRadius,            0.93)
  1316. #define        (kPlayerOptimalFactor,            Between(0.5, 0.8))
  1317. #define        (kPlayerPercentFlat,            Between(.8, .8))
  1318. #define        (kPlayerLandChaos,            0.8)
  1319. #define        (kPlayerLandClumps,            Between(2, 2))
  1320. #define        (kPlayerFlatChaos,            0.8)
  1321. #define        (kPlayerFlatClumps,            Between(1, 2))
  1322. #define        (kPlayerTreePercentage,            0.1)
  1323.  
  1324. //////////////////////////////////////////////////////////////////////
  1325. // inner neutral definitions
  1326. #define        (kNeutralInnerRadius,            0.1)
  1327. #define        (kNeutralOuterRadius,            0.4)
  1328. #define        (kNeutralOptimalFactor,            0.7)
  1329. #define        (kNumInnerNeutrals,                 Between(14, 14))
  1330. #define        (kInnerNeutralPercentLand,        0.17)
  1331. #define        (kInnerNeutralPercentFlat,        Between(0.8, 0.8))
  1332. #define        (kInnerNeutralTreePercentage,          0.2)
  1333. #define        (kInnerNeutralLandChaos,        0.8)
  1334. #define        (kInnerNeutralLandClumps,        Between(2, 2))
  1335. #define        (kInnerNeutralFlatChaos,        0.8)
  1336. #define        (kInnerNeutralFlatClumps,        Between(1, 2))
  1337.  
  1338. //////////////////////////////////////////////////////////////////////
  1339. // outer neutral definitions
  1340. #define        (kNumOuterNeutrals,            Between(28, 28))
  1341. #define        (kOuterNeutralPercentLand,        0.56)
  1342. #define        (kOuterNeutralPercentFlat,        Between(0.9, 0.9))
  1343. #define        (kOuterNeutralTreePercentage,          0.11)
  1344. #define        (kOuterNeutralLandChaos,        0.8)
  1345. #define        (kOuterNeutralLandClumps,        Between(2, 2))
  1346. #define        (kOuterNeutralFlatChaos,        0.8)
  1347. #define        (kOuterNeutralFlatClumps,        Between(1, 2))
  1348.  
  1349. //////////////////////////////////////////////////////////////////////
  1350. // resource definitions
  1351. #define        (kMaxResourceElevation,            4)
  1352. #define        (kResourceToEdgeDistance,        2)
  1353. #define        (kResourceToWaterDistance,        4)
  1354.  
  1355. #define        (kAnimalPerPlayer,            0)
  1356. #define        (kAnimalPerNeutral,            0)
  1357.  
  1358. #define        (kBerryPerPlayer,                1)
  1359. #define        (kBerryPerNeutral,            0)
  1360.  
  1361. #define        (kFishPerPlayer,                0)
  1362. #define        (kFishPerNeutral,                0)
  1363.  
  1364. #define        (kGoldPerPlayer,                2)
  1365. #define        (kGoldPerNeutral,                7)
  1366.  
  1367. #define        (kOilPerPlayer,                0)
  1368. #define        (kOilPerNeutral,                0)
  1369.  
  1370. #define        (kSteelPerPlayer,                2)
  1371. #define        (kSteelPerNeutral,            7)
  1372.  
  1373. #define        (kStonePerPlayer,                1)
  1374. #define        (kStonePerNeutral,            6)
  1375.  
  1376. #define        (kTreePerPlayer,                0)
  1377. #define        (kTreePerNeutral,                0)
  1378.  
  1379.  
  1380. //////////////////////////////////////////////////////////////////////
  1381. // forest definitions
  1382. #define        (kForestFreeRadius,                8.0)
  1383. #define        (kForestsPerPlayer,                1 )
  1384. #define        (kForestChaosLevel,                0.5)
  1385. #define        (kMaxClumpsPerForest,                  2)
  1386.  
  1387.  
  1388. #elif Is15Players
  1389. //////////////////////////////////////////////////////////////////////
  1390. // 15 PLAYERS...
  1391. //////////////////////////////////////////////////////////////////////
  1392.  
  1393. //////////////////////////////////////////////////////////////////////
  1394. // terrain definitions
  1395. #define        (kMaxIntElevation,            12)
  1396. #define        (kElevationScale,                Between(1, 1))
  1397. #define        (kHeightMapChaos,                Between(20, 60))
  1398.  
  1399. #define        (kMinimumStartPositionToMapEdge    2)
  1400. #define        (kOuterPushFromMapCenter        30)
  1401. #define        (kInnerPushFromMapCenter         0)    
  1402.                                             
  1403. //////////////////////////////////////////////////////////////////////
  1404. // player definitions
  1405. #define        (kMaxAngleBetweenTeamMembers,        32.0)
  1406. #define        (kPlayerInnerRadius,            0.6)
  1407. #define        (kPlayerOuterRadius,            0.93)
  1408. #define        (kPlayerOptimalFactor,            Between(0.5, 0.8))
  1409. #define        (kPlayerPercentFlat,            Between(.8, .8))
  1410. #define        (kPlayerLandChaos,            0.8)
  1411. #define        (kPlayerLandClumps,            Between(2, 2))
  1412. #define        (kPlayerFlatChaos,            0.8)
  1413. #define        (kPlayerFlatClumps,            Between(1, 2))
  1414. #define        (kPlayerTreePercentage,            0.1)
  1415.  
  1416. //////////////////////////////////////////////////////////////////////
  1417. // inner neutral definitions
  1418. #define        (kNeutralInnerRadius,            0.1)
  1419. #define        (kNeutralOuterRadius,            0.4)
  1420. #define        (kNeutralOptimalFactor,            0.7)
  1421. #define        (kNumInnerNeutrals,                 Between(14, 14))
  1422. #define        (kInnerNeutralPercentLand,        0.17)
  1423. #define        (kInnerNeutralPercentFlat,        Between(0.8, 0.8))
  1424. #define        (kInnerNeutralTreePercentage,          0.2)
  1425. #define        (kInnerNeutralLandChaos,        0.8)
  1426. #define        (kInnerNeutralLandClumps,        Between(2, 2))
  1427. #define        (kInnerNeutralFlatChaos,        0.8)
  1428. #define        (kInnerNeutralFlatClumps,        Between(1, 2))
  1429.  
  1430. //////////////////////////////////////////////////////////////////////
  1431. // outer neutral definitions
  1432. #define        (kNumOuterNeutrals,            Between(28, 28))
  1433. #define        (kOuterNeutralPercentLand,        0.56)
  1434. #define        (kOuterNeutralPercentFlat,        Between(0.9, 0.9))
  1435. #define        (kOuterNeutralTreePercentage,          0.11)
  1436. #define        (kOuterNeutralLandChaos,        0.8)
  1437. #define        (kOuterNeutralLandClumps,        Between(2, 2))
  1438. #define        (kOuterNeutralFlatChaos,        0.8)
  1439. #define        (kOuterNeutralFlatClumps,        Between(1, 2))
  1440.  
  1441. //////////////////////////////////////////////////////////////////////
  1442. // resource definitions
  1443. #define        (kMaxResourceElevation,            4)
  1444. #define        (kResourceToEdgeDistance,        2)
  1445. #define        (kResourceToWaterDistance,        4)
  1446.  
  1447. #define        (kAnimalPerPlayer,            0)
  1448. #define        (kAnimalPerNeutral,            0)
  1449.  
  1450.  
  1451. #define        (kBerryPerPlayer,                1)
  1452. #define        (kBerryPerNeutral,            0)
  1453.  
  1454. #define        (kFishPerPlayer,                0)
  1455. #define        (kFishPerNeutral,                0)
  1456.  
  1457. #define        (kGoldPerPlayer,                2)
  1458. #define        (kGoldPerNeutral,                7)
  1459.  
  1460. #define        (kOilPerPlayer,                0)
  1461. #define        (kOilPerNeutral,                0)
  1462.  
  1463. #define        (kSteelPerPlayer,                2)
  1464. #define        (kSteelPerNeutral,            7)
  1465.  
  1466. #define        (kStonePerPlayer,                1)
  1467. #define        (kStonePerNeutral,            6)
  1468.  
  1469. #define        (kTreePerPlayer,                0)
  1470. #define        (kTreePerNeutral,                0)
  1471.  
  1472.  
  1473. //////////////////////////////////////////////////////////////////////
  1474. // forest definitions
  1475. #define        (kForestFreeRadius,                8.0)
  1476. #define        (kForestsPerPlayer,                1 )
  1477. #define        (kForestChaosLevel,                0.5)
  1478. #define        (kMaxClumpsPerForest,                  2)
  1479.  
  1480.  
  1481. #elif Is16Players
  1482. //////////////////////////////////////////////////////////////////////
  1483. // 16 PLAYERS...
  1484. //////////////////////////////////////////////////////////////////////
  1485.  
  1486. //////////////////////////////////////////////////////////////////////
  1487. // terrain definitions
  1488. #define        (kMaxIntElevation,            12)
  1489. #define        (kElevationScale,                Between(1, 1))
  1490. #define        (kHeightMapChaos,                Between(20, 60))
  1491.  
  1492. #define        (kMinimumStartPositionToMapEdge    2)
  1493. #define        (kOuterPushFromMapCenter        30)
  1494. #define        (kInnerPushFromMapCenter         0)    
  1495.                                             
  1496. //////////////////////////////////////////////////////////////////////
  1497. // player definitions
  1498. #define        (kMaxAngleBetweenTeamMembers,        32.0)
  1499. #define        (kPlayerInnerRadius,            0.6)
  1500. #define        (kPlayerOuterRadius,            0.93)
  1501. #define        (kPlayerOptimalFactor,            Between(0.5, 0.8))
  1502. #define        (kPlayerPercentFlat,            Between(.8, .8))
  1503. #define        (kPlayerLandChaos,            0.8)
  1504. #define        (kPlayerLandClumps,            Between(2, 2))
  1505. #define        (kPlayerFlatChaos,            0.8)
  1506. #define        (kPlayerFlatClumps,            Between(1, 2))
  1507. #define        (kPlayerTreePercentage,            0.1)
  1508.  
  1509. //////////////////////////////////////////////////////////////////////
  1510. // inner neutral definitions
  1511. #define        (kNeutralInnerRadius,            0.1)
  1512. #define        (kNeutralOuterRadius,            0.4)
  1513. #define        (kNeutralOptimalFactor,            0.7)
  1514. #define        (kNumInnerNeutrals,                 Between(14, 14))
  1515. #define        (kInnerNeutralPercentLand,        0.17)
  1516. #define        (kInnerNeutralPercentFlat,        Between(0.8, 0.8))
  1517. #define        (kInnerNeutralTreePercentage,          0.2)
  1518. #define        (kInnerNeutralLandChaos,        0.8)
  1519. #define        (kInnerNeutralLandClumps,        Between(2, 2))
  1520. #define        (kInnerNeutralFlatChaos,        0.8)
  1521. #define        (kInnerNeutralFlatClumps,        Between(1, 2))
  1522.  
  1523. //////////////////////////////////////////////////////////////////////
  1524. // outer neutral definitions
  1525. #define        (kNumOuterNeutrals,            Between(28, 28))
  1526. #define        (kOuterNeutralPercentLand,        0.56)
  1527. #define        (kOuterNeutralPercentFlat,        Between(0.9, 0.9))
  1528. #define        (kOuterNeutralTreePercentage,          0.11)
  1529. #define        (kOuterNeutralLandChaos,        0.8)
  1530. #define        (kOuterNeutralLandClumps,        Between(2, 2))
  1531. #define        (kOuterNeutralFlatChaos,        0.8)
  1532. #define        (kOuterNeutralFlatClumps,        Between(1, 2))
  1533.  
  1534. //////////////////////////////////////////////////////////////////////
  1535. // resource definitions
  1536. #define        (kMaxResourceElevation,            4)
  1537. #define        (kResourceToEdgeDistance,        2)
  1538. #define        (kResourceToWaterDistance,        4)
  1539.  
  1540. #define        (kAnimalPerPlayer,            0)
  1541. #define        (kAnimalPerNeutral,            0)
  1542.  
  1543. #define        (kBerryPerPlayer,                1)
  1544. #define        (kBerryPerNeutral,            0)
  1545.  
  1546. #define        (kFishPerPlayer,                0)
  1547. #define        (kFishPerNeutral,                0)
  1548.  
  1549. #define        (kGoldPerPlayer,                2)
  1550. #define        (kGoldPerNeutral,                7)
  1551.  
  1552. #define        (kOilPerPlayer,                0)
  1553. #define        (kOilPerNeutral,                0)
  1554.  
  1555. #define        (kSteelPerPlayer,                2)
  1556. #define        (kSteelPerNeutral,            7)
  1557.  
  1558. #define        (kStonePerPlayer,                1)
  1559. #define        (kStonePerNeutral,            6)
  1560.  
  1561. #define        (kTreePerPlayer,                0)
  1562. #define        (kTreePerNeutral,                0)
  1563.  
  1564.  
  1565. //////////////////////////////////////////////////////////////////////
  1566. // forest definitions
  1567. #define        (kForestFreeRadius,                8.0)
  1568. #define        (kForestsPerPlayer,                1 )
  1569. #define        (kForestChaosLevel,                0.5)
  1570. #define        (kMaxClumpsPerForest,                  2)
  1571.  
  1572.  
  1573. //////////////////////////////////////////////////////////////////////
  1574. // End of if...elif... command
  1575. #endif
  1576.  
  1577. #endif        // NOTDEFINED(HIGHLANDS_LARGE_RMV)
  1578.